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0
votes
Fixed

[tvOS] Project fails building if XCode 7.3 beta 4 is used

tvOS

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Feb 12, 2016

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Version/s: 5.3.2p2

1. Open attached project 2. Build to tvOS 3. While XCode is building it will fail on "Keyboard.mm" file with following errors: /Use... Read more

0
votes
Fixed

Capture Display fullscreen mode causes Chrome to only take up half of th...

OSX

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Feb 24, 2016

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Version/s: 5.4.0b7

How to reproduce: 1. Open attached project 2. Open a window of Google Chrome 3. Put the Chrome window into Fullscreen 4. Build proj... Read more

0
votes
Not Reproducible

Unity hangs and crashes on debugging project with KeyNotFoundException:...

Scripting

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Feb 24, 2016

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Version/s: 5.4.0b7

To repro: 1. Open project attached. 2. Open any scene and Open RestartGame script. 3. Add breakpoint on Press function. 4. Attac... Read more

0
votes
Not Reproducible

Massive memory use when calling Camera.Render in Editor

Graphics - General

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Feb 24, 2016

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Version/s:

Calling Camera.Render repeatedly from C# in the Editor will cause the memory used by the editor to grow massively. This isn't exact... Read more

0
votes
Fixed

No sound produced from scenes in this project

Audio

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Feb 24, 2016

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Version/s: 5.3.2p3

Read more

0
votes
Fixed

[Old AMD Only][GLCore] GUI flickers in game view during play mode

OpenGL

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Feb 24, 2016

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Version/s: 5.1.4f1

Project Steps: 1. Play demo_scene 2. Move camera a bit with mouse 3. Notice that GUI stats (If you have it opened) and fps image fli... Read more

0
votes
Fixed

[AW] while recording a Legacy Animation's rotation incorrectly sets curv...

Animation

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Feb 21, 2016

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Version/s: 5.3.2p3

How to reproduce: 1. Create a game object, assign it an "Animation" component (Legacy Animation) 2. Open the Animation Window 3. Cre... Read more

0
votes
Fixed
0
votes
Fixed

Networking LLAPI: Networking.HostTopology.MessagePoolSizeGrowthFactor is...

Networking

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Feb 23, 2016

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Version/s: 5.3.1f1

The scripting reference describes that the message pool size for Networking will increase by Networking.HostTopology.MessagePoolSize... Read more

0
votes
Fixed

Static batching limited in draw call

Graphics - General

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Feb 06, 2016

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Version/s: 5.3.2f1

It seems there is some number behind the hood. That splits statistically batched object to multiple draw calls. Inspector shows that... Read more

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