Search Issue Tracker
Duplicate
Votes
0
Found in
5.3.2p1
Issue ID
770800
Regression
No
[Android]Devices with 2.3 OS (GB) crash on startup at libglslcompiler
To reproduce:
1) Open attached project
2) Build and run on device
3) It crashes on startup
DUT(reproducible):
Google Nexus S (Android 2.3.3)
Samsung Galaxy M Style (Android 2.3.6)
DUT(not reproducible):
Google Nexus 5 (Android 6.0.1)
Asus Zenfone 4 (Android 4.0.3)
DUT(other):
Amazon Kindle Fire HD 7" (Android 4.0.3) (freezes on logo)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
This is a duplicate of issue #762875