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SyncListStruct<T> throws NullReferenceException if is declared without c...
Steps to reproduce: 1. Open attached project "772633.zip"2. Open scene "Assets/synclist/synclist.unity"3. Run scene4. Start as host5... Read more
Some parameters are linked in NetworkAnimator when AnimatorController co...
How to reproduce:1. Open the attached project2. Select TestObject from Assets folder3. On the Network Animator component tick the bo... Read more
Reimport all operation crashes Unity
Reproduced only once. 1. Open attached project2. Reimport All==>Unity crashes Read more
Crash when importing 3D model
Steps to reproduce: 1. Open attached project "772740.zip"2. Reimport .dae file found in project tabUnity crashes Reproduced with:5.1... Read more
[HLSLcc] Incorrect rendering with gles3 shader on Android from Unity 5.3.x
Shader Properties seem to be handled incorrectly, when Unity compiles a shader for gles3 on Android. Read more
Particles.Simulate() simulates randomly in playmode
How to reproduce:1. Open the attached project2. Open and Play MyScene scene3. Hit play and observer how the particle plays4. Now kee... Read more
[UNET] SpawnWithClientAuthority() an empty gameobject generates invalid...
Steps to reproduce:1. Open project.2. Open scene "test".3. Build and run project. (CTRL+B)4. Have the standalone player be the host,... Read more
Unity generates faulty assembly which causes UNetViewer error
Steps to reproduce 1. Open attached project2. Notice errors in console:UNetWeaver error: Exception :System.ArgumentException: An ele... Read more
Particles do not simulate as expected
To reproduce: 1) Open MyScene2) Run the game3) Hit play and observer how the particle plays4) Now keep pressing sim next frame to si... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask