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Under Consideration for 6000.5.X
Votes
0
Found in
6000.0.66f1
6000.3.6f1
6000.4.0b6
6000.5.0a5
Issue ID
UUM-133588
Regression
No
Crash on MeshRenderer::DispatchUpdate when disabling the second Mesh Renderer on a GameObject
Steps to reproduce:
1. Open the “user’s attached project”
2. Open the “Assets/Resources/LevelElements/Transitions/t_ministry_street.prefab” Prefab through the Project window
3. Select the ''Box2309” GameObject through the Hierarchy
4. Note that there are two “Mesh Renderer” Components attached to the GameObject
4. Disable the second “Mesh Renderer” Component
Reproducible with versions: 2023.1.0a26, 6000.0.66f1, 6000.3.6f1, 6000.4.0b6, 6000.5.0a5
Reproducible on: macOS 15.7.2 (M1 Max), Windows 11
Not reproducible on: no other environment tested
Notes:
- Disabling the first “Mesh Renderer” does not cause the crash
- Deleting the second “Mesh Renderer” does not cause the crash
First few lines of StackTrace:
#0 0x000001052dfed0 in MeshRenderer::DispatchUpdate(MeshBoundsJobData, TransformChange const, unsigned int)
#1 0x000001051d5a24 in RendererUpdateManager::UpdateSingleRenderer(Renderer&, RendererScene&)
#2 0x0000010525860c in Renderer::GetWorldAABB(AABB&)
#3 0x000001051ed8b8 in RendererScripting::GetClosestReflectionProbes(Renderer, ScriptingObjectPtr)
#4 0x00000104bd2a00 in Renderer_CUSTOM_GetClosestReflectionProbesInternal(void, ScriptingBackendNativeObjectPtrOpaque*)
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