Search Issue Tracker
Fixed in 5.3.3
Votes
0
Found in
5.3.0f2
Issue ID
754127
Regression
Yes
DontDestroyOnLoad executed in edit mode makes GameObject disappear from hierarchy
How to reproduce:
1. Open the attached project
2. Create empty game object in the scene
3. Drag SceneManager.cs script to it
4. Notice that game object disappeared
5. If DontDestroyOnLoad is commented, game object doesn't disappear
Not reproducible: 5.2.4f1
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] Crash on with multiple stack traces when rendering large Terrain with specific hardware
- Crash on SkinnedMeshRendererManager when interacting with a prefab generated with uncombined meshes using Synty Sidekick Character Creator
- Crash on folly::detail::safe_assert_terminate_v when updating the Meta XR SDK Packages
- The text font falls back on a different font depending on the fallback font used
- Template is opened in Isolation when opening it in Context and users Save the UI Document when prompted to do so in UI Builder
Arkaid
Mar 15, 2016 05:20
Not fixed. Still buggy in 5.3.3, running in Editor mode (haven't checked runtime)
XGT08
Jan 15, 2016 17:52
Same here. Having the same problem. This wasn't going on in 5.2.1.
Jake L.
Jan 03, 2016 12:51
Bug still present in 5.3.1