Search Issue Tracker
Fixed in 5.3.3
Votes
0
Found in
5.3.0f2
Issue ID
754127
Regression
Yes
DontDestroyOnLoad executed in edit mode makes GameObject disappear from hierarchy
How to reproduce:
1. Open the attached project
2. Create empty game object in the scene
3. Drag SceneManager.cs script to it
4. Notice that game object disappeared
5. If DontDestroyOnLoad is commented, game object doesn't disappear
Not reproducible: 5.2.4f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
- Crash on ModelImporter::ImportSkinnedMesh when disabling "Strip Bones" on a specific FBX model
- WebGL Development builds ignore the "Compression Format" setting when using "Gzip" compression
- [tvOS] Project crashes on startup on Apple TV simulator (both X86_64 and ARM64 architectures)
Arkaid
Mar 15, 2016 05:20
Not fixed. Still buggy in 5.3.3, running in Editor mode (haven't checked runtime)
XGT08
Jan 15, 2016 17:52
Same here. Having the same problem. This wasn't going on in 5.2.1.
Jake L.
Jan 03, 2016 12:51
Bug still present in 5.3.1