Search Issue Tracker
Fixed in 2017.2.0f3
Fixed in 5.6, 2017.1, 2017.2
Votes
1
Found in
5.3.0f4
Issue ID
754298
Regression
No
Enlighten Cluster mesh triangulation differs from original mesh and can cause artifacts
To reproduce:
1. Open attached project (754298.zip)
2. Open "terrain_shadow" scene
3. Open Lighting window
4. In the Scene tab, click Build
5. Inspect scene view
6. Switch Visualization mode to Clustering
7. See that clustering mesh has different triangulation than the original and is overlapping the planes
Expected behavior: right shadows on all four quads
Actual behavior: two quads got no shadow, the other two got wrong shadow (see screenshots)
Still present in 2017.2.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux Hub] A new instance of the Hub does not have a Taskbar icon
- Mesh Inspector becomes slow to use when inspecting a large Mesh with Blend Shapes
- [Metal] GfxDeviceMetal::CreateComputeProgram does not check inputs
- The Modes button of the the SerializedField MinMaxGradient is not clickable in the Inspector when indentLevel is more than 0
- Input.GetKey for Left Shift returns true when Right Shift is held down and Left Shift is pressed (and vice versa)
Add comment