Search Issue Tracker
Fixed in 5.4.0
Votes
4
Found in
5.3.0f2
Issue ID
750117
Regression
No
[MSE] game object duplicates on play when reference to that game object is set in another scene
Reproduction steps:
1. Open attached "NUP43" Unity project.
2. Open "1" scene.
3. Drag and drop "2" scene into the "1" scene hierarchy.
4. Expand both scenes in the hierarchy.
5. Click on "GameObject" game object and add "Cube" reference to the "Refr" script "Target" variable.
6. Play the scene.
Actual behavior: "Cube" game object duplicates to the "1" scene(GIF attached).
Expected behavior: only one "Cube" game object stays in both scenes.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MemoryProfiler::GetAllocationRoot when entering Play mode on a specific project
- Video Player preview is not shown when Inspector preview is converted to Floating Window
- “Cut”, “Copy”, “Duplicate”, “Rename”, “Delete” and other options are not greyed out and active when nothing in the Editor is selected and does nothing when pressed
- Invalid signature package console message is not visible after package import when Console has 'Clear on Recompile' setting enabled
- Cannot interact with GameObjects in the Hierarchy window by using shortcuts or edit menu when selecting a GameObject in the Hierarchy with a “Select” window opened
Add comment