Search Issue Tracker
Fixed in 5.4.0
Votes
4
Found in
5.3.0f2
Issue ID
750117
Regression
No
[MSE] game object duplicates on play when reference to that game object is set in another scene
Reproduction steps:
1. Open attached "NUP43" Unity project.
2. Open "1" scene.
3. Drag and drop "2" scene into the "1" scene hierarchy.
4. Expand both scenes in the hierarchy.
5. Click on "GameObject" game object and add "Cube" reference to the "Refr" script "Target" variable.
6. Play the scene.
Actual behavior: "Cube" game object duplicates to the "1" scene(GIF attached).
Expected behavior: only one "Cube" game object stays in both scenes.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Map Viewer shows "Loading..." text instead of indicating users that Baked Texture Maps are missing
- "Analyze Import Process" button misaligned in Import Activity window
- Text in “Baked Shadowmask” mode is difficult to read in Baked Lightmap Viewer when Editor theme is set to Light
- Mesh wireframe is difficult to see in Baked Lightmap Viewer window when texture opacity is maximized
- Informational text does not wrap and does not fit when the Viewer Window is opened by default
Add comment