Search Issue Tracker
Fixed in 5.4.0
Votes
1
Found in
5.2.3f1
Issue ID
749983
Regression
No
[Android]Render to texture is black when coming back from background on Android
To reproduce:
1) Open attached project and scene in it
2) Build and run on Android
3) Tap on screen, the character will change color to red/purple
4) Put the app to background (go to "Home", for example)
5) Open it up again
Expected: The model stays the same
Actual: The model turns black
Workaround: Disable Multi-threaded Rendering in player settings
DUT: Google Nexus 5 (Android 6.0)
Xiaomi Mi Pad (Android 4.4.4)
Google Nexus 10 (Android 5.1.1)
Google Galaxy Nexus (Android 4.3)
Acer Iconia Tab 8 (Android 4.4.2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Crash on DetermineFileNameForNewPrefab when creating Prefab Variant
- Memory Profiler styling breaks when the SummaryView.uxml file is opened in UI Builder
- A "projectChanged" event is not triggered when Sprites are added to a SpriteAtlas
- A Memory leak occurs when the "JsonSerialization.FromJson" function is executed
- “ArgumentException: SetData()“ error when making a character with PSDImporter under specific conditions
Trithilon
Feb 18, 2016 11:45
Facing the same issue.
This needs to be fixed ASAP as my entire Fog of war system relies on render textures and I cannot ship the game without the performance boost of multi-threaded rendering.