Search Issue Tracker
By Design
Votes
0
Found in
5.2.2f1
Issue ID
747895
Regression
No
[WheelCollider] Wheel Colliders does not spin until 4000 force is applied to an object
To reproduce the issue follow the steps:
1. Open "u5wheels" project user has attached
2. Open "wheelrepro" scene
3. Play scene
4. Open "Cube" GameObject in inspector
5. Increase force variable in "Force Add" script component
6. "Cube" is going to start move when force reaches about 4000 units
Note: User added "cheat" variable in "Force Add" component that adds motorTorque and temporary fixes the issue.
Workaround: Adding small torque to the wheels unlocks their movement.
Repro Video: http://screencast.com/t/Np2KmoRW
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment