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Fixed in 5.4.0
Votes
1
Found in
Issue ID
748845
Regression
No
[WinRT] Screen.Resolutions returns window size, rather than monitor resolution
We should probably match the behaviour of the standalone player for consistency.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tilemap.SetTile() does not change the tiles when called from Update() in the Player
- Custom Shader Material is pink when the project is built for the WebGL platform
- New 3D URP Sample Scenes Project is created with an invalid dependency on com.unity.render-pipelines.universal-config when creating the Sample Project for the first time
- Canvas Scaler causes abnormal scaling of Canvas elements in Play Mode when UI Scale Mode is set to "Constant Physical Size" and any Editor window is moved to a differently scaled monitor and is interacted with
- Touch.rawPosition always returns (0,0) when clicking or dragging anywhere on the screen in the Play Mode
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