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Fixed in 5.4.0
[WinRT] Screen.Resolutions returns window size, rather than monitor resolution
We should probably match the behaviour of the standalone player for consistency.
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- UI Toolkit's MinMaxSlider snaps unexpectedly in Runtime
- [2D] [URP] Objects are rendered twice when Foremost Sorting Layer is enabled
- Physics applied to Rigidbody is not fully disabled when setting the Rigidbody to Kinematic
- Scene view turns black when using a custom Mesh Renderer
- VFX Graph ZWrite has no effect when using URP PostProcessing DoF effect