Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2017.2.0b1
Issue ID
923322
Regression
No
Move Game Object To Unloaded scene on scene unloaded callback is possible, and leaves the object without valid scene
To reproduce:
1. Open attached project.
2. Run tests.
Result:
Moving game object to scene (which was unloaded), on sceneUnloaded callback is possible. It succedes, then scene is destroyed but object is not unloaded, it stays without valid scene, floating in space. So if user looses reference to that game object, it won't be possible to destroy it.
Although, if unloaded scene does not have path (it means it come from SceneManager.CreateScene in runtime), then game object is stored in DontDestroyOnLoad scene
Expected result: I think gameObject.scene should always be valid. This operation should not be possible at all, or object should be stored in DontDestroyOnLoad.
Reproduced: 2017.2.0b3 (4c2ac554540c)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The edge of the Terrain is breaking when painting along the edges where the two Terrains connect
- UI Builder Scroll button for Code Preview section automatically selects all of the code
- Memory increases indefinitely when playing VLC video stream
- An invisible Element without edges is left over when a Preview is converted to a Floating Window in the Inspector
- All "Multiplayer Center" window becomes blank and "Console" displayes "ArgumentException: Cannot unschedule unknown scheduled function UnityEngine.UIElements.VisualElement+SimpleScheduledItem" when user changes docked "Multiplayer Center" window position
Add comment