Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b3
Issue ID
765215
Regression
No
[UNETServerDLL] "IsBroadcastDiscoveryRunning()" function returns true when broadcast is not running
Steps:
1. Call NetLibraryManager.IsBroadcastDiscoveryRunning() function without actually starting broadcast discovery
==>
It returns "true"
Example:
var manager = new NetLibraryManager();
Console.WriteLine(manager.IsBroadcastDiscoveryRunning());
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Baking ReferencedPrefabAuthoring!” errors are thrown when creating or deleting unrelated GameObjects in a SubScene that references prefabs
- Cannot scroll down to see all UI Builder Inspector items after content is resized
- Crash on SceneTracker::SetObjectDirty when entering Play mode on a project with specific Assets
- UI Toolkit's TextInput element does not inherit layout parameters from the TextField element when TextField.multiline is true
- The TileMap grid in the Tile Palette is not visible when Screen Space Ambient Occlusion is enabled
Add comment