Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b3
Issue ID
765215
Regression
No
[UNETServerDLL] "IsBroadcastDiscoveryRunning()" function returns true when broadcast is not running
Steps:
1. Call NetLibraryManager.IsBroadcastDiscoveryRunning() function without actually starting broadcast discovery
==>
It returns "true"
Example:
var manager = new NetLibraryManager();
Console.WriteLine(manager.IsBroadcastDiscoveryRunning());
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
- “ReferenceError: Pointer_stringify is not defined” error is thrown when downloading a file
Add comment