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1
votes
Active

[Mobile] UnityWebRequest fails sending POST request if the server suppor...

Mobile

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Apr 15, 2019

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Version: 2019.1.0f1

Reproduction steps: 1. Open the attached project. 2. Build and run the "SampleScene" to a device. 3. Click "Request". 4. After sever... Read more

0
votes
Active

UIElements does not render on OpenGL Core 4.3 and 4.4

UI Elements

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Apr 15, 2019

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Version:

Launch the editor with OpenGL Core 4.3 or 4.4 Open the package manager window. Result: The window doesn't render Expected: The wind... Read more

0
votes
Active

Custom diffuse shader breaks when duplicating Sprites with said shader

Shaders

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Apr 15, 2019

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Version: 2018.3.12f1

Reproduction steps: 1. Open the attached project named "Case_1146255" 2. Open the Scene "A-Single(OK) and observe a shadow on the bo... Read more

0
votes
Fixed

[WebGL] ConvertToEquirect method gives a black image

WebGL

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Apr 15, 2019

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Version: 2018.3.12f1

How to reproduce: 1. Open the user's attached project ("ConvertToEquirectRegression.zip") 2. Open the repro scene ("SampleScene") 3.... Read more

1
votes
Active

UI Sliders on secondary screens do not respond correctly when using Mult...

IMGUI

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Apr 15, 2019

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Version: 2018.2.5f1

Reproduction steps: 1. Open the attached build of the project named "Build_1146233" 2. Move the slider on the first screen. Slider f... Read more

0
votes
Duplicate

[SceneView] Shadows are of incorrect size for objects which have high po...

Shadows/Lights

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Apr 15, 2019

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Version: 2019.1.0b9

To reproduce: 1. Open attached project 2. Open sample scene 3. Focus on the cube 4. Move around the camera in the scene view 5. Noti... Read more

0
votes
By Design

[UI] Lightmap preview exposure slider min and max values can be overridden

UI

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Apr 15, 2019

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Version:

Steps to reproduce: 1. Open a new scene, and bake the lighting 2. Navigate to Lighting Settings > Baked Lightmaps, and open the res... Read more

0
votes
Fixed

[PLM] Progressive Lightmapper does not converge with translucent materials

Global Illumination

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Apr 15, 2019

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Version: 2019.1

Using the CPU PLM with translucent materials can cause noise in lightmaps with very high sample count 65K. This indicates that the s... Read more

0
votes
Active

[macOS] objc_msgSendnsta-crash while importing an Asset

Asset Importers

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Apr 15, 2019

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Version: 2018.3.10f1

Steps to reproduce: 1. Open a new project 2. Import Demolition Media Hap player (https://assetstore.unity.com/packages/tools/video/d... Read more

0
votes
Active

Unity silent crashes when using Step Into and Step Out in async void wit...

CodeEditors

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Apr 15, 2019

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Version: 2018.3.12f1

How to reproduce: 1. Open the user's project ("TaskTest.zip") 2. Go to Scripts > TaskTest.cs and open it 3. Place a breakpoint on li... Read more

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