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In Unity 2018.2, when attempting to use the "AssetDatabase.LoadAllAssetsAtPath" to load the assets from either "Library/unity defaul... Read more
To reproduce: 1. Download attached project "ThreadStackSizeCrashTestBed.zip" and open in Unity 2. Open "start" scene 3. Set Scripti... Read more
When having a scene with two objects, one static and one dynamic (i.e. lightprobed), and a baked light, there is a severe brightness... Read more
Trees (in the Editor) have visible light pops when moving the camera away from them. Reproduce like this: * Create a terrain * Pop... Read more
How to reproduce: 1. Open user's project 2. Open SampleScene 3. Press Play Expected result: Unity does not crash. Actual result: Un... Read more
How to reproduce: 1. Open the attached owncloud project and open the "TestCrash" Scene 2. Make sure that "Error Pause" is disabled i... Read more
When using DX12, the UWP player throws exception at the end of window re-sizing. Repro: 1. Create a new empty project 2. In Player ... Read more
The particles in Particle System flickers on ARM64 devices. It happens on both DX11 and DX12 with all build settings. And the flick... Read more
To reproduce: 1. Open Unity and create a New Project 2. Right click on Project view and press Create > Folder 3. Name it "ABC" 4. I... Read more
Changing scale factor in model settings of model/rig asset only transforms the model and not the rig Expected Result: Rig also scal... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- [UWP] Player is not deployed correctly through "Build and Run" and causes BuildFailedException: Deployment failed.
- [XR][GearVR] GrabPass does not function properly when using GearVR and Single Pass Instancing.
- GfxDeviceWorker crash when in playmode after upgrading project to 2018.3
- [ShaderGraph] BooleanShaderProperty uses wrong property attribute (creates keywords)
- Crash when attempting to undo an "apply" action to an upgraded disconnected prefab