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FastEquality.Equals returns incorrect result when comparing Structs with...
How to reproduce: 1. Open the “IN-97044_TestFastEquality” project 2. In the Test Runner tab select “EditMode” 3. click “Run All”... Read more
"ArgumentException: File 'include/ml_platform.h" is triggered by Magic L...
Steps to reproduce: 1. Create a new AR template project 2. Open Project Settings 3. Under *Magic Leap* select the Manifest Setti... Read more
Keywords on Material Variants aren't automatically saved when changed on...
How to reproduce: 1. Open the attached “IN-96240_Material Keyword Reproduction” project 2. Open the Project window, navigate to the ... Read more
Game view is blank on AR Project Template
*Steps to reproduce:* 1. ** Create a new AR template project 2. Open Game window and observe *Actual results:* Game window is b... Read more
Light Probes get baked when calling LightProbes.Tetrahedralize
How to reproduce: 1. Open attached "IN-95782" project 2. Enter Play Mode 3. Click the "Toggle Light" button at the top of the Gam... Read more
Shadows flicker and cause visual artifacts when modifying a GameObject's...
How to reproduce: 1. Open the attached “IN-97060“ project 2. Open the “OutdoorScene” 3. Open the Game view tab 4. Enter Play mode 5.... Read more
Package errors are thrown when creating a project using the "Runner Game...
How to reproduce: 1. Create a project using the "Runner Game" template 2. Observe the Console window Expected result: No errors app... Read more
[WebGL] Frame rate drops by 5-20 fps when moving cursor or touch input i...
How to reproduce: 1. Open the attached “IN-93640” project 2. Build the WebGL player 3. Host the Player (Open the build folder in the... Read more
Sprite does not update when using SetPropertyBlock on a SpriteRenderer
How to reproduce: 1. Open the attached “IN-97128” project 2. Open the “Test” Scene 3. Observe the Game view 4. Enter Play mode ... Read more
Light bleeds when using box shaped spotlight with specific Emission Rang...
How to reproduce: 1. Open the attached “IN-96241” project 2. Open the “OutdoorsScene” 3. Expand the “Camera” in the Hierarchy and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Importers name is not truncated in the Importer type dropdown menu
- Wrong shader appears when Particle System is added as a component
- Realtime Hard Shadows resolution of Spot Light and Point Light cannot be changed by script when using Universal Render Pipeline (URP)
- Warnings in the Package manager have no margin on the right side
- Errors are thrown in the Console and the Game view fails to render when RenderGraph Compatability is disabled and a Camera stack has a Pixel Perfect Camera Component with "Stretch Fill" Crop Frame