Search Issue Tracker
Fixed
Fixed in 6000.0.52f1, 6000.1.8f1, 6000.2.0b6, 6000.3.0a1
Votes
8
Found in
6000.1.2f1
6000.2.0a10
6000.3.0a1
Issue ID
UUM-104395
Regression
Yes
HeaderAttribute does not work when used with Arrays or Lists
Reproduction steps:
1. Open the attached “IN-100322.zip” project
2. Open the “SampleScene”
3. From the Hierarchy, select the “Bug” GameObject
4. In the Inspector in the “Test (Script)” Component, observe the “Texts” array header
Expected result: The array has “String Array” header
Actual result: The array does not have a header
Reproducible with: 6000.1.0b12 (65144473b944), 6000.1.2f1, 6000.2.0a10
Not reproducible with: 2022.3.61f1, 6000.0.48f1, 6000.1.0b11 (c7b7080a3879)
Reproducible on: Windows 11
Not reproducible on: no other environment tested
Note:
- This issue also affects Lists, this can be observed on the “Objects List” List on the same Component
Comments (3)
-
eqeebe
Oct 04, 2025 20:31
still not working on windows 10 with 6000.1.5f1 version
-
selcukbey
May 07, 2025 20:50
also is not working on windows 10 with 6000.1.0f1 version
-
Novack
May 02, 2025 01:35
Space attribute neither works, so is possible that others would fail too.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][iOS][UnityPlayerActivity] Legacy InputField.onEndEdit is not called when ending text edit
- Transform corruption and/or crash on PhysX::CreateCharacterController when spawning physics objects into Prefab stages
- UNITY_EDITOR data is Serialized into AssetBundle when building on the active Build Target
- "TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations..." error when changing the Packages "Cache Location" folder
- CompilationPipeline.assemblyCompilationFinished() hangs unity when reloading domain
Resolution Note:
Postponed port