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Unused State behaviours are not cleaned up from .controller file when th...

Animation

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Aug 11, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.5f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open the attached "UnityAnimatorEvents.zip" Project 2. Open the "test controller" in the Animator window 3. Cli... Read more

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[tvOS] After setting allowExitToHome to True and back to False the app s...

tvOS

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Aug 10, 2019

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Version/s: 2018.4.6f1, 2019.2.2f1, 2019.3.0a12, 2020.1.0a1

How to reproduce: 1. Build the "tvOSExitBug.zip" project for tvOS 2. Connect gamepad controller to the Apple TV 3. Run the app on Ap... Read more

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Physics.Raycast is rarely not hitting colliders in the scene

Physics

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Aug 09, 2019

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Version/s: 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open the "BrokenRaycastGrid.zip" project 2. Open the "Minimal.unity" scene 3. In Console tab, enable "Error Pau... Read more

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ScriptableObjects are not sorted alphabetically when being created in Pr...

IMGUI

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Aug 09, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.1.14f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open attached 'ScripableObjectSortOrder.zip' project using the EnvIronman VM (optional) (more information in Ed... Read more

1
votes
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UV Rect properties for Raw Image are no longer exposed in the Animation ...

Animation

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Aug 09, 2019

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Version/s: 2019.2.0a7, 2019.2.0f1, 2019.3.0a1

How to reproduce: 1. Create a new Unity project 2. Create a UI > Raw Image GameObject 3. Open the Animation window and create an Ani... Read more

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[Android] Android build crashes with GSL MEM ERROR

Mobile Rendering

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Aug 09, 2019

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Version/s: 2018.4, 2018.4.1f1

Full error: E/Adreno-GSL: <gsl_memory_alloc_pure:2203>: GSL MEM ERROR: kgsl_sharedmem_alloc ioctl failed. signal 11 (SIGSEGV), code ... Read more

0
votes
Fix In Review

Fatal IL2CPP Linker errors are thrown when building a project with Entia...

IL2CPP

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Aug 09, 2019

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Version/s: 2019.1.0a4, 2019.2.0a1, 2019.2.0f1, 2019.3.0a1

How to reproduce: 1. Open the user attached project 2. Make sure that the scripting backend in Player Settings is set to IL2CPP 3. ... Read more

1
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Crash in NavMeshManager on Mobile with IL2CPP when using NavMeshComponents

AI

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Aug 09, 2019

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Version/s:

To reproduce: 1. Open the attached project; 2. Switch platfom to iOS or Android; 3. Make sure Scripting Backend is set to IL2CPP; ... Read more

0
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BuildPipeline.BuildPlayer() accepts two different platform as targets

Build Pipeline

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Aug 09, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a11, 2020.1.0a1

How to reproduce: 1. Open Unity project on a OSX 2. Build the project via Build script (in Unity Menu under Build->Client) Expected... Read more

0
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Errors are thrown when trying to check Import Animation checkbox under I...

Asset Importers

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Aug 09, 2019

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Version/s: 2019.2.0b9, 2019.2.0f1

How to reproduce: 1. Open attached project 2. Select AnitTest100.fbx model in Project View 3. Under Import Settings/Animation Tab fi... Read more

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