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Votes

13

Found in

6000.0.47f1

6000.1.1f1

6000.2.0a10

Issue ID

UUM-104843

Regression

Yes

Warning “CommandBuffer: built-in render texture type 3 not found while executing (SetRenderTarget depth buffer)“ is present when opening a specific URP project

-

Reproduction steps:
1. Open the attached project "ReproProj"
2. Observe the Console

Expected result: No Warnings exist
Actual result: Warning “CommandBuffer: built-in render texture type 3 not found while executing (SetRenderTarget depth buffer)“ is present

Reproducible with: 6000.2.0a9, 6000.0.47f1, 6000.1.1f1, 6000.2.0a10
Not reproducible with: 2022.3.62f1, 6000.2.0a8

Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested

Notes:
- CQA could not reproduce on a new URP project
- Reproducible with DX11 and DX12
- User mentioned reproduction with a new URP project

Comments (3)

  1. xtilly5000

    Jun 29, 2025 22:54

    Reproducible with 6000.0.51f1 and 6000.0.47f1 when using URP and the new Render Graph API in an empty project while the Game window renders new frames with Gizmos enabled.

    If the game window is hidden or gizmos are disabled the warning isn't shown

    (Disabling render graph API by using URP compatibility mode in Edit > Projects Settings > Graphics > Graphics > Render Graph fixes the issue)

  2. iALEXiii

    May 25, 2025 16:32

    I also tried 6000.0.49, 6000.1.0f1, 6000.1.4f1
    and then even the beta version: 6000.2.0b2.
    Problem is there in every version as said earlier.

    I found another one regarding similar warning:
    https://issuetracker.unity3d.com/issues/urp-commandbuffer-built-in-render-texture-type-3-not-found-while-executing-warning-is-thrown-when-game-view-is-open-and-opengl-is-used

  3. Federfunk

    May 16, 2025 02:31

    I am able to reproduce this bug in 6000.0.47, 6000.0.48, 6000.0.49, and all versions of 6000.1.x.

    Just create a new URP project and enable gizmos within game view.

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