Search Issue Tracker
Won't Fix
Votes
0
Found in
2022.3.61f1
6000.0.48f1
6000.1.2f1
6000.2.0a10
Issue ID
UUM-104392
Regression
No
During compilation VFX particles are missing cyan placeholder shader when using Shader Graph output
Steps to reproduce:
- Open the attached project
- Open the Sample scene
- Reimport or Modify the 'New Shader Graph' asset to trigger shader compilation
- Observe the VFX object in the Scene
Actual results: While Shader Graph asset is compiling the VFX object is not rendered
Expected results: While Shader Graph asset is compiling a cyan place holder shader is used for VFX particles as a visual indicator for shader compilation
Reproducible with versions: 2022.3.61f1, 6000.0.48f1, 6000.1.2f1, 6000.2.0a10
Tested on (OS): macOS 15.4.1, Ubuntu 24.04
Notes:
- The Sample Scene contains a Cube object which uses a material created from the same shader. During shader compilation, the Cube receives a place holder shader as expected
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note:
The cyan shader is a predefined shader that can be used on geometry.
However, VFX require shaders built specifically for that effect, so it is not possible to use the default cyan.