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Project Auditor - Docs don't mention the package name
From the forums: What’s the package name to install it. Your docs don’t mention it on the installation page Steps to reproduce: Go t... Read more
Project Auditor - having the reset method enclosed in UNITY_EDITOR marks...
It seems having the reset method enclosed in UNITY_EDITOR marks this particular class as “No method with RuntimeInitializeOnLoadMeth... Read more
Project Auditor - should “Hidden” / built-in Shaders be excluded from ge...
should “Hidden” / built-in Shaders be excluded from getting flagged? (not compatible with SRP batcher) Steps to reproduce: \\Actual ... Read more
Project Auditor - 'Physics2D: Layer Collision Matrix has all boxes ticke...
In the Project - Project Settings we list an issue for 'Physics2D: Layer Collision Matrix has all boxes ticked' when clicked this ca... Read more
Project Auditor - 'Graphics: Rendering Path is set to Forward Rendering'...
There is an issue appearing in Project - Project Settings for 'Graphics: Rendering Path is set to Forward Rendering' but when follow... Read more
Editor crashes when opening Project Auditor window of 3rd party jillejr....
Reproduction steps:1. Open the attached project "ReproProj"2. Open Window > Analysis > Project Auditor Expected result: The Pr... Read more
Project Auditor - 'Analyze Now' can result in Shaders disappearing from ...
After performing a new analysis Asset issues looks to report shader issues, but after clicking 'Analyze Now' they then seem to disap... Read more
Project Auditor - Build - Build Size - Sorting 'File Type' can result in...
When in the Build - Build Size screen if you look to try and sort by 'File Type' the ordering can look quite odd. I think this happe... Read more
Project Auditor - Crash when Auditing project
Steps to reproduce: Open project Add Project Auditor package Open Project Auditor window, click to Start Analysis \\Actual results: ... Read more
Project Auditor - Some UnityEngine methods are reported as Major issue e...
Taken from the Thread: https://discussions.unity.com/t/introducing-unity-project-auditor-a-tool-to-help-you-optimize-your-unity-proj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used