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Under Consideration for 6000.1.X, 6000.2.X

Fix In Review for 6000.3.0a1

Votes

6

Found in

6000.1.1f1

6000.2.0a10

Issue ID

UUM-104391

Regression

Yes

Lights are being culled and appear pixelated when the "Main Light" property is disabled and Forward+ or Deferred+ Rendering Paths are used

-

Reproduction steps:
1. Open the attached “IN-99511.zip” project
2. Open the “SampleScene”
3. In the Scene view, zoom into the Light and move around
4. Observe the Light

Expected result: The Light is not cut off/culled and is normal quality
Actual result: The Light is cut/culled in certain places and is rendered very pixelated

Reproducible with: 6000.1.0a9 (381446a47f4e), 6000.1.1f1, 6000.2.0a10
Not reproducible with: 2022.3.62f1, 6000.0.48f1, 6000.1.0a8

Reproducible on: Windows 11
Not reproducible on: no other environment tested

Notes:
- Affects both Point and Spot lights
- Could not observe the culling/cutting of in the Game view or the Player, but the pixelation is present both in the Game view and the Player
- Does not reproduce with Forward or Deferred Rendering Paths
- The “Main Light” property is located on the “PC_RPAsset” asset, under Lighting tab

Comments (1)

  1. CELL9

    May 13, 2025 16:48

    I have the culling bug since upgrading my project from 6000.0.32f1 to 6000.1.2f1. In my case, having one point light in the scene, and looking directly at it in game view and rotating the camera causes it to turn off and on in certain angles, the lower the cameras near clipping plane, the worse it gets. Increasing it to >=1, or changing to forward rendering path fixes it, but that is not an acceptable solution.

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