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Fixed
Fixed in 6000.1.9f1, 6000.2.0b7, 6000.3.0a1, 7000.0.0a35
Votes
9
Found in
6000.1.1f1
6000.2.0a10
Issue ID
UUM-104391
Regression
Yes
Lights are being culled and appear pixelated when the "Main Light" property is disabled and Forward+ or Deferred+ Rendering Paths are used
Reproduction steps:
1. Open the attached “IN-99511.zip” project
2. Open the “SampleScene”
3. In the Scene view, zoom into the Light and move around
4. Observe the Light
Expected result: The Light is not cut off/culled and is normal quality
Actual result: The Light is cut/culled in certain places and is rendered very pixelated
Reproducible with: 6000.1.0a9 (381446a47f4e), 6000.1.1f1, 6000.2.0a10
Not reproducible with: 2022.3.62f1, 6000.0.48f1, 6000.1.0a8
Reproducible on: Windows 11
Not reproducible on: no other environment tested
Notes:
- Affects both Point and Spot lights
- Could not observe the culling/cutting of in the Game view or the Player, but the pixelation is present both in the Game view and the Player
- Does not reproduce with Forward or Deferred Rendering Paths
- The “Main Light” property is located on the “PC_RPAsset” asset, under Lighting tab
Comments (3)
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Krivodeling
Jun 11, 2025 16:55
I have to switch to Unreal because of this bug.
dispatch_starlost
Jun 05, 2025 23:38
This bug is stopping us from shipping a product update, we'll have to roll back to an earlier version just for this bug
CELL9
May 13, 2025 16:48
I have the culling bug since upgrading my project from 6000.0.32f1 to 6000.1.2f1. In my case, having one point light in the scene, and looking directly at it in game view and rotating the camera causes it to turn off and on in certain angles, the lower the cameras near clipping plane, the worse it gets. Increasing it to >=1, or changing to forward rendering path fixes it, but that is not an acceptable solution.