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votes
Active

Editor crashes with WorldCollision when Spawning Particles

Shuriken

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May 17, 2019

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Version: 2019.1.2f1

How to reproduce: 1. Open the user's project 2. Open the "Scenes/MagicArcher" Scene 3. Enter the Play Mode 4. Open the Scene Window ... Read more

0
votes
Active

SceneManager.GetSceneByName() returns Null when Path to the Scene is giv...

Scene Management

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May 17, 2019

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Version: 2018.2.20f1

How to reproduce: 1. Download and open the attached project "1155473.zip" 2. Start Play mode 3. Inspect the Console window Expected... Read more

0
votes
Active

Usymtool does not support arm64e

Cloud Diagnostics

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May 17, 2019

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Version:

Apple's new A12 bionic chips use a new architecture called arm64e that the usymtool tool doesn't recognize. Therefore when building... Read more

6
votes
Active

After creating a new script the default script execution order remains i...

Scripting

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May 17, 2019

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Version: 2019.1.1f1

How to reproduce: 1. Open attached project "CallOrderBug.zip" and scene "SampleScene" 2. Duplicate "CallOrderTestB4" and rename it ... Read more

0
votes
Active

[IL2CPP][WebGL] Build fails when multidimensional arrays are present in ...

IL2CPP

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May 17, 2019

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Version: 2019.1.3f1

Reproduction steps: 1. Open "BoolMatrix3DTest.zip" project 2. Build for WebGL 3. Notice error: "IL2CPP error for type 'Test' in ass... Read more

0
votes
Active

UI elements size changes when switching focus between multiple game pane...

UI

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May 17, 2019

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Version: 2018.3.11f1

Steps to reproduce: 1. Open User-supplied project ("SplitFlapEngine.zip") 2. Enter Play mode 3. Switch the top Game panels aspect ra... Read more

0
votes
Active

Terrain shortcut names and Terrain documentation are outdated

Terrain

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May 17, 2019

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Version: 2019.1.4f1

How to reproduce: 1. Create a new project 2. In Hierarchy window, create 3D Object -> Terrain 3. Open Edit -> Shortcuts... -> Terra... Read more

0
votes
By Design

3D Template's default "Sample Scene" has "Auto Generate" lighting settin...

Shadows/Lights

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May 17, 2019

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Version: 2019.1.1f1

How to reproduce: 1. Open attached project "LightMapTest.zip" (or create a new project with 3D template) 2. Compare "Sample Scene" ... Read more

0
votes
By Design

CPU Lightmapper with a lot of Indirect Samples results in blocky shadows...

Global Illumination

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May 17, 2019

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Version: 2019.1.0f2

How to reproduce: 1. Download the tester-submitted package(BugRepro) 2. Create a new Unity project 3. Import the package 4. Open Bug... Read more

0
votes
Duplicate

GUILayout.Label() is affected by the window width when it's used in Hori...

IMGUI

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May 17, 2019

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Version: 2019.1.2f1

How to reproduce: 1. Open the attached project ("case_1155166") 2. Enter Play Mode 3. Try changing the Game View window's width Exp... Read more

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