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Fixed
Fixed in 6000.0.51f1, 6000.1.7f1, 6000.2.0b3, 6000.3.0a1
Votes
0
Found in
6000.0.48f1
6000.1.2f1
6000.2.0a10
6000.3.0a1
Issue ID
UUM-104830
Regression
Yes
Assertion failed and ArgumentException are thrown and Scene/Game views do not render when Render Graph is enabled and requirements are set in Full Screen Pass Renderer Feature
How to reproduce:
1. Create and open a new project with “Universal 2D” template
2. In the Project tab open “Settings” folder and select “Renderer2D” asset
3. In the Inspector scroll down and press Add Renderer Feature button
4. Select “Full Screen Pass Renderer Feature” from the list
5. Expand the newly created submenu
6. Change the “Requirements” property to “Everything”
7. Open Project Settings window by navigating to Edit > Project Settings…, in the title bar
8. On the left side of the window select “Graphics”
9. Scroll down and toggle off the “Compatibility Mode (Render Graph Disabled)” property
10. Observe the Console and the Scene/Game view
Expected result: Scene/Game view is rendered, no errors thrown in the Console
Actual result: Scene/Game view is not rendered, errors thrown in the Console
Reproducible with: 6000.0.15f1, 6000.0.48f1, 6000.1.2f1, 6000.2.0a10
Not reproducible with: 6000.0.14f1
Couldn’t test with: 2022.3.62f1 (Render Graph not implemented)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
- “Assertion failed” and “ArgumentException: Trying to use an invalid resource (pass FullScreenPassRendererFeature).“ are thrown
- Does not reproduce on projects created with “Universal 3D” template
- Reproducible when setting “Requirements” property to any one or combination of: Normal, Color and Motion options. Does not reproduce if set to only Depth or None
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