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[HUB 2.0.0] Hub does not always respect the build platform setting set b...

Hub

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May 16, 2019

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Version: 2017.4.25f1

How to reproduce: 1. Open Unity Hub 2.0.0 2. Create a new Unity project and close it 3. In Hub window set the 'Target Platform' for ... Read more

17
votes
Active

[HUB] It's difficult to see which version of a Project is being selected...

Hub

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May 15, 2019

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Version:

How to reproduce: 1. Have few versions of the same project 2. Open Unity Hub 3. Add all of your different project versions Reproduc... Read more

0
votes
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AudioImporter - Preload Audio Data setting is showing up in per-platform...

Asset Importers

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May 15, 2019

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Version:

How to reproduce: 1- Import an audio file in a new project (attached one to the bug report). 2- Select it to show its inspector. 3-... Read more

0
votes
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[Cloth] Cannot use Move, Scale, Rotate, Rect Tools with default 3D objec...

Physics

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May 15, 2019

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Version: 2019.1.3f1

How to reproduce: 1. Create a new project 2. Right-click in Hierarchy tab -> 3D Object -> Cube 3. Add 'Cloth' component 4. Try to mo... Read more

0
votes
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[MacOS][Metal] RenderTextures that have MipMaps enabled don't render pro...

Metal

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May 15, 2019

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Version: 2019.1.1f1

Reproduction steps: 1. Open "GLClearIssue.zip" project 2. Open "GLClearIssue" scene 3. Enter Play mode 4. Notice that both planes a... Read more

0
votes
Active

[iOS] UnityWebRequest Asset Bundle stalls when downloading

Networking

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May 15, 2019

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Version: 2017.4.22f1

How to reproduce: 1. Download the attached BundleDownloadRepro.zip and enter the password (The password is in the comments) 2. Go to... Read more

3
votes
Active

The shader is rendered in grayscale and Texture Alpha is not applied in ...

Terrain

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May 15, 2019

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Version: 2019.1.2f1

How to reproduce: 1. Open the attached 'TerrainTestProject.zip' project 2. Play the 'SampleScene' scene and observe both terrains 3.... Read more

0
votes
Active

System becomes slow when using a Particle System with a Material that ha...

Shuriken

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May 15, 2019

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Version: 2018.3.14f1

When using a Particle System with a Material that has a Shader that uses a Custom Shader GUI it will end up in a state where every r... Read more

0
votes
Active

[Android] Temporary Render Textures configured with Memoryless.MSAA rend...

Mobile Rendering

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May 15, 2019

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Version: 2018.3.12f1

Steps to reproduce: 1. Open the attached project "AndroidMemorylessMSACommandBuffer.zip" 2. Open Sample Scene 3. Select Main Camera ... Read more

1
votes
Active

Terrain brush functionality is disabled in second Inspector when locked ...

Terrain

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May 15, 2019

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Version: 2019.1.3f1

How to reproduce: 1. Create a new project 2. Create a Terrain (right-click in the Hierarchy tab -> 3D object -> Terrain) 3. Select T... Read more

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