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[Mono] [Coverage] Crash on scripting_profiler_get_coverage when calling ...
How to reproduce:1. Open the "mono_profiler_coverage_crash_on_EditorApplication_SaveAssets.zip" project2. Enable Code Coverage (Pref... Read more
OS X: Entering "~" in location when creating new project, creates projec...
Tested on Unity 5.2.0 (UnityAds branch) 1. Start Unity2. Create new project3. Enter project location "~/Unity/Test"4. Click Create b... Read more
Crash on MonoStringToCpp when recompiling scripts
Reproduction steps:1. Open the attached project "CrashRepro"2. Enter the Play mode Expected result: The Play mode startsActual resul... Read more
AudioSource attached to VideoPlayer produces choppy sound when playing c...
To reproduce: 1.Download and open attached project.2.Open "scene1" Scene.3.Select "Plane" object.4.Add "Games for Windows" video to ... Read more
[WSA][UWP]Plugins marked compatible with .NET scripting backend, partici...
The real bug here is Assets\CryptAES\Universal\CryptAES.dll is marked as compatible with .Dot Net backend. But even though we're bui... Read more
[Shuriken] Fixed TimeStep affects Particle Simulation in Edit Mode diffe...
To reproduce:1. Open attached project2. Open the scene Untitled.unity3. Change Fixed TimeStep to 1.04. Simulate particles in editor ... Read more
[EdgeCollider] 2D circle collider collides incorectly with one-way edge ...
To reproduce:1. Open attached project2. Open the one_way_test scene3. Press play4. Notice that circle falls through edge collider Read more
Text font doesn’t change in Play Mode when using GUI.skin.font
How to reproduce:1. Open the attached “fonts.zip” project2. Open “SampleScene” Scene (Assets > Scenes)3. Enter Play Mode4. In the... Read more
AudioUtil plays AudioClip in mono when it is cloned
Reproduction steps:1. Open user's attached project2. Go to Window > AudioUtil Bug Demo Window3. In the Project window, select "St... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used