Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.3.6f1
Issue ID
823851
Regression
No
[Shuriken] Fixed TimeStep affects Particle Simulation in Edit Mode differently to Play Mode
To reproduce:
1. Open attached project
2. Open the scene Untitled.unity
3. Change Fixed TimeStep to 1.0
4. Simulate particles in editor (emission looks incorrect)
5. Play the scene (emission looks different to in editor)
Reproducible: 5.5.0a6, 5.4.0p2, 5.3.6p3, 5.0.1f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment