Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.3.6f1
Issue ID
823851
Regression
No
[Shuriken] Fixed TimeStep affects Particle Simulation in Edit Mode differently to Play Mode
To reproduce:
1. Open attached project
2. Open the scene Untitled.unity
3. Change Fixed TimeStep to 1.0
4. Simulate particles in editor (emission looks incorrect)
5. Play the scene (emission looks different to in editor)
Reproducible: 5.5.0a6, 5.4.0p2, 5.3.6p3, 5.0.1f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment