Search Issue Tracker
By Design
Votes
0
Found in [Package]
12.0.0
Issue ID
1325842
Regression
No
Disabling the Quality checkbox for the DOF effect in HDRP doesn't disable child properties
Reproduction steps:
1. Open attached project "HDRP_DOF_Minimal.zip" and scene "SampleScene"
2. In Hierarchy window, select "Global Volume" GameObject
3. In Inspector window, disable the "Quality" setting checkbox
4. In Inspector window, observe and interact with Near and Far blur sliders.
Expected result: The sliders are disabled
Actual result: The sliders are not disabled
Reproducible with: 7.5.3 (2019.4.23f1), 10.4.0 (2020.3.3f1), 11.0.0 (2021.1.1f1), 12.0.0 (2021.2.0a12)
Could not test with: 2018.4.33f1 (compilation errors break project)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
Resolution Note:
With volumes in general we don't want to disable some parameters based on others because this will affect negatively some workflows (for example you can't override "just them" and you're forced to override the dependent parameter).
So the behavior that is described in the ticket is by design.