Search Issue Tracker
Fixed in 2022.1.X
Votes
3
Found in
2019.4
2020.3
2020.3.15f1
2021.1
2021.2
2022.1
Issue ID
1354046
Regression
No
[Mobile] [Audio] AudioSource.GetSpectrumData returns incorrect data
Reproduction steps:
1. Open the project in "AudioTest.zip"
2. Open Audio Scene and enter Play Mode
3. Inspect the visual audio representation
4. Build for iOS and deploy the project to an iOS device
5. Inspect the visual audio representation
Expected result: visual audio representations are the same in Editor and phone
Actual result: on the phone visual audio representation is different
Reproducible with: 2019.4.29f1, 2020.3.16f1, 2021.1.15f1, 2021.2.0b4, 2022.1.0a4
Devices tested:
Reproducible with:
iPad Pro 12.9" 1st gen (iOS 13.4.1)
VLNQA00006, Samsung Galaxy S7, Android: 8.0.0, CPU: Exynos 8 Octa 8890, GPU: Mali-T880
Not reproducible with:
VLNQA00121, Samsung Galaxy S9, Android: 9, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00277, Asus ROG Phone, Android: 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
Note: the audio visualization is created using data from AudioSource.GetSpectrumData
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment