Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.4
2019.4
2020.3
2021.1
2021.2
2021.2.0a9
Issue ID
1324411
Regression
No
Project can not be built when new module is installed and editor is not restarted
Reproduction steps:
1. Create a new project
2. Open Build Settings
3. Select module that isn't installed
4. Press "Install with Unity Hub" and Install it
5. Switch to the installed module
6. Inspect "Build" and "Build and Run" buttons and the right side of the window
Expected result: Buttons are clickable, select options are available
Actual result: Buttons are greyed out, "No WebGL module loaded" text is shown (see "Screenshot_2021-03-25_at_17.48.51.png" image)
Reproducible with: 2018.4.33f1, 2019.4.24f1, 2020.2.7f1, 2020.3.2f1, 2021.1.0f1, 2021.2.0a12
Note:
- 2018.4 version is downloaded with the downloader, not Unity Hub but the problem is still reproducible
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit throws warning and fails to clear references when fields are not typed as UnityEngine.Object
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
Resolution Note:
Modules are only registered with the Unity Editor on boot.