Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.4
2019.4
2020.3
2021.1
2021.2
2021.2.0a9
Issue ID
1324411
Regression
No
Project can not be built when new module is installed and editor is not restarted
Reproduction steps:
1. Create a new project
2. Open Build Settings
3. Select module that isn't installed
4. Press "Install with Unity Hub" and Install it
5. Switch to the installed module
6. Inspect "Build" and "Build and Run" buttons and the right side of the window
Expected result: Buttons are clickable, select options are available
Actual result: Buttons are greyed out, "No WebGL module loaded" text is shown (see "Screenshot_2021-03-25_at_17.48.51.png" image)
Reproducible with: 2018.4.33f1, 2019.4.24f1, 2020.2.7f1, 2020.3.2f1, 2021.1.0f1, 2021.2.0a12
Note:
- 2018.4 version is downloaded with the downloader, not Unity Hub but the problem is still reproducible
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
Modules are only registered with the Unity Editor on boot.