Search Issue Tracker
Duplicate
Votes
0
Found in
5.4.0f2
Issue ID
817559
Regression
No
[VR] Offscreen rendering produces disrupted image
Steps to reproduce:
1. Download and open attached project "OffscreenRenderIssue.zip"
2. Open scene "test"
3. Turn VR Mode on in player settings and select appropriate platform in API list
4. Play scene
Actual result: You will see two alternating images, switching once per second.
First - Normal camera
Second - Offscreen camera, with identical properties for the first one
On 5.4 with Oculus, you can see stretched screen when displaying the offscreen camera
On Vive (regardless of version) you can see doubled image (wrong offset for each eye).
Expected: Sharp, normal view
Tested and reproduced on:
Windows 10
Vive: Unity 5.4.0f2, 5.5.0a4
Oculus: Unity 5.4.0f3
Does not reproduce on:
Oculus: Unity 5.5.0a4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
This is a duplicate of issue #816464