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1
votes
Fixed

High CPU Load when editor is trying to trim Full GI Cache

Progressive Lightmapper

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Aug 16, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.0f1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Create and open a new project2. Ensure "Maximum Cache Size" (in Edit -> Preferences) is set to 5GB,3. Close p... Read more

0
votes
Fixed

[GameView] Input value for the Width and Height is not changing when a m...

Scene/Game View

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Oct 13, 2020

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Version/s: 2018.4, 2019.4, 2020.1, 2020.2, 2020.2.0b7, 2021.1

On dragging the mouse cursor over the input field of Width and Height under Free Aspect Ratio don't change its value, Refer attached... Read more

0
votes
Fixed

GlobalObjectIdGlobalObjectIdentifiersToObjectsSlow sometimes returns a r...

Build Pipeline

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Nov 09, 2020

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Version/s: 2019.4, 2020.1.11f1, 2021.1

Reproduction steps:1. Import GlobalObjectIdBug.cs2. Click Window -> GlobalObjectID bug. Expected result: Null objects and a Direc... Read more

0
votes
Fixed

Interpolated string incorrectly flagged as object allocation

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Nov 11, 2025

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Version/s: 6000.5.0a1

How to reproduce: Open the “2218818.zip“ project Open Window → Analysis → Project Auditor Expand Code and select “Code“ on the Left ... Read more

0
votes
Fixed

Crash in PVRTransmissionTextureData::PVRTransmissionTextureData when exi...

Progressive Lightmapper

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Feb 19, 2020

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Version/s: 2019.3.0a12, 2019.3.0f3, 2020.1, 2020.2

How to reproduce:1. Open tester-attached project (case_1221209-Game_development_Repro.zip)2. Open the 'Parkour' Scene3. Enter Play M... Read more

0
votes
Fixed

Tree component does not work with IndexOutOfRangeException being thrown

Terrain

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Apr 27, 2015

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Version/s: 5.1.0b4

Steps to reproduce this issue: 1. Create a new project2. Select GameObject->3D Object -> Tree3. IndexOutOfRangeException is ca... Read more

0
votes
Duplicate

Package Manager texts get shortened when using a high DPI monitor/high s...

UI Toolkit

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Oct 12, 2020

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Version/s: 2020.1.0b14, 2020.1.7f1, 2020.2, 2021.1

How to reproduce:1. Create a new project2. Open Package Manager and observe how the text looks (Norepro - not scaled.png, Repro - no... Read more

1
votes
Won't Fix

[IL2CPP] Build hangs while building a project with a large array of strings

IL2CPP

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Mar 07, 2017

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Version/s: 5.4.0f3

Reproduction steps:1. Open the attached project.2. Make sure Scripting Backend is set to IL2CPP.3. Build and run the project with iO... Read more

0
votes
Won't Fix

[TextMeshPro][Android] Multiple UI elements are not rendered and "NullRe...

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Aug 14, 2024

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Version/s: 2021.3.42f1, 2022.3.42f1, 6000.0.15f1, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

Reproduction steps:1. Open the attached “ASDQWE” project2. Build and run the Player (File > Build And Run)3. Observe the Player E... Read more

1
votes
Fixed

[URP] Performance is worse when SRP Batcher is enabled in the URP Asset

Graphics - LowLevel

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Nov 25, 2020

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Version/s: 2019.4, 2019.4.15f1, 2021.1

How to reproduce:1. Open the user's attached "SRPBatcher.zip" project2. Open the "SRPBatcher" Scene3. Enter Play Mode4. Observe the ... Read more

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