Search Issue Tracker

Fixed in 2021.1.X

Fixed in 2019.4.X, 2020.3.X

Votes

0

Found in

2019.4

2021.1

Issue ID

1290726

Regression

No

Adding Cloth component to MeshRenderer results in incorrect bounds

Cloth

-

Repro project attached - BuiltInSpotLightTest.zip (54.7 KB)
It happens in both built in and URP

- Create an empty scene
- Add Meshes/HouseWip1_fbx to the scene
- Select Cube.012
- Add cloth component
- Click Edit bounds on SkinnedMeshRenderer
- Observe the incorrect bounds https://i.imgur.com/REa3ma6.png

Notes:
- Adding a SkinnedMeshRenderer instead of the cloth component does produce correct bounds.
- As soon as you add the cloth component the bounds become bad.

Not sure if this is still valid:
Repro in 2021.1, 2019.4 & 2018.4(although it appears less consistently here?)

  1. Response avatar

    Resolution Note (fix version 2021.1):

    Fixed in: 2021.2.0a4

  2. Response avatar

    Resolution Note (fix version 2021.1):

    Fixed in: 2021.1.0b10

  3. Response avatar

    Resolution Note (fix version 2020.3):

    Fixed in: 2020.3.1f1

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.