Search Issue Tracker
Fixed in 5.1.3
Votes
1
Found in
5.1.0b3
Issue ID
692191
Regression
No
[VR] Anti-Aliasing breaks shadows on Windowed Rift player
Players built from the scenes in the attached project have problems with shadows when Anti-Aliasing is enabled under Quality Settings and the standalone player is run in Windowed mode. Tessellation of large-scale objects (e.g. terrain, a large plane, a huge quad) also becomes apparent in these situations.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment