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Fixed in 5.1.3

Votes

1

Found in

5.1.0b3

Issue ID

692191

Regression

No

[VR] Anti-Aliasing breaks shadows on Windowed Rift player

VR

-

Players built from the scenes in the attached project have problems with shadows when Anti-Aliasing is enabled under Quality Settings and the standalone player is run in Windowed mode. Tessellation of large-scale objects (e.g. terrain, a large plane, a huge quad) also becomes apparent in these situations.

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