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The GPU Instancing does not take effect on all gameObjects if they use t...
To reproduce: 1. Download attached project “Shadow_Instancing_Demo.zip" and open in Unity 2. Open "Demo" scene 3. Enter to Play mod... Read more
[XR][Android][URP] Cardboard VR: Extreme incorrect distortion on some An...
Steps to reproduce: 1. Open user attached project 2. Build & Run to an Android device 3. Observe the distorted display on the right ... Read more
Prefab Asset changes are not reflected inside Prefab Editor when changes...
Reproduction steps: 1. Open the project inside of "case_1129930-TESTChangePrefab_Unity.zip" 2. Take a look at "2D Prefab" asset thro... Read more
[Tiny Mode] Editor freezes when trying to quit
How to reproduce: 1. Create a new Unity project 2. Add the Tiny Mode package 3. Create a new Tiny project 4. Try to close the Editor... Read more
[Asset] The default VFX template is not up to date
Repro steps: 1. Create a new VFX-enabled project 2. Create a new default VFX asset 3. Drag the asset to the scene or hierarchy 4. Ob... Read more
[Core] VFX Graphs dragged to the scene/hierarchy don't play
Repro steps: 1. Create a VFX asset 2. Open it to compile 3. Drag the VFX asset to the scene or the hierarchy 4. Observe how it does ... Read more
Assets in the Project window disappear when Asset Store Tools are imported
To reproduce: 1. Open attached project ("Disappearing Assets") 2. Download and import Asset Store Tools from the Asset Store -- Asse... Read more
Package sorting is wrong for some packages
The package sorting is wrong for some packages, like "High Definition RP" which appears between "Quick Search" and "Shader Graph" S... Read more
[SpeedTree] Reference changes when upgrading to 2019.1.0b4 and later
Steps to reproduce: 1. Open original project "SpeedTreeRepro.zip" in 2018.3 2 Select the GameObject called "Model" from the Hierarch... Read more
Non-Convex Mesh Collider's Wireframe is invisible when Mesh Renderer Com...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "bugmeshcollider.zip" Project 2. Click on the Track > "submesh_0" ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box