Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2021.3.X
Votes
0
Found in
2022.1.0b7
Issue ID
1402105
Regression
No
[iOS] Doing 'Build And Run' for iOS project on Apple Silicon sets 'My Mac' as the target device even if iOS device is connected
Steps to reproduce:
1. Open new Unity project on a Mac with Apple Silicon chip
2. Switch to iOS
3. Open 'Build Settings' window
4. Click 'Build And Run'
Expected result: Unity generates the Xcode project, launches Xcode and builds it to one of the connected iOS devices.
Actual result: Unity generates the Xcode project, launches Xcode and builds to 'My Mac' instead of an iOS device.
Notes:
If you simply do 'Build' and open the generated Xcode project manually - one of the connected iOS devices will be correctly selected as the target device (even if there are no iOS devices connected, opening manually doesn't select 'My Mac' as the target, instead just sets 'Any iOS Device').
Does not reproduce on Intel Macs as Xcode doesn't offer 'My Mac' as a target.
Reproduced with: 2022.1.0b7, 2022.2.0a4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 2022.2):
Fixed in 2022.2.0a8
Resolution Note (fix version 2021.3):
Fixed in 2021.3.2f1