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[Switch][PostProcessing] Building Player results in Shader errors
Reproduction steps: 1. Open "case_TRND-1115-PPSCompileError.zip" project 2. Build for Switch 3. Notice errors in the Console window... Read more
[Mobile] TouchScreenKeyboard.visible becomes true before the keyboard is...
Repro steps: 1. Open QA attached project "repro_1127825" 2. Build and Run on a mobile device 3. Touch the Input Field 4. Observe the... Read more
[UWP] Build fails when the project folder name has non-ascii character.
When non-ascii character is used in the project folder or folder that is used in the final build, UWP fails to build in VS. However... Read more
Editor crashes when Instantiating a Prefab with internal implementation:...
Steps to reproduce: 1. Open user-supplied project 2. Open Sample scene 3. Drag the prefab "EditorCrashes (drag me into scene)" into ... Read more
Crash on GizmoManager::BuildGizmosFromGameObjectRecursive when selecting...
How to reproduce: 1. Open the "Prefab_Gizmo_repro.zip" project 2. In the Project view, select "Game Canvas" prefab 3. If Unity didn'... Read more
Particle System set to Ring Buffer Mode "Pause" or "Loop" leave particle...
How to reproduce: 1. Open attached project (Bug.zip) 2. Enter Play Mode 3. Rotate Camera to the sky 4. Stop Particles 5. See that th... Read more
Default sprite order in the Editor does not match the sprite order in th...
How to reproduce: 1. Open the attached project named "Case_1107377" 2. Open the "TinyTest.utproject" in the NewProject folder 3. Obs... Read more
[macOS] Right-Click actions in the unfocused Editor have no effect until...
How to reproduce: 1. Open any Unity project 2. Unfocus the Editor 3. Right click on any GameObject in the Hierarchy window 4. Attemp... Read more
Error about animation event not having a receiver when the event's "Func...
How to reproduce: 1. Open attached project "case_1111933-FunctionNameNotTrimmed" and scene "SampleScene" 2. Enter Play Mode 3. Obser... Read more
[Audio] DSP Buffer Size sets to Best performance when trying to set to d...
To reproduce: 1. Create a new project 2. Go to Audio settings 3. Try to change DSP buffer Size to default Actual result: Choosing d... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Android player crashes on "vk::RenderPasses::GetPackedRenderPass" when using Vulkan Graphics API in a specific project
- Crash on block_merge_next when updating a mesh
- Prefab Variant is created when creating an Original Prefab from a Prefab Variant
- InternalCallRegistrationWriter attempts to launch with Mono when building the project with the IL2CPP Scripting Backend
- [Linux] FPS limit becomes unset for some time when maximizing Game View while in Play Mode