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UI elements are not interactive when running the built project on two di...
How to reproduce: 1. Open the attached 2. Build and run the project (File -> Build & Run) 3. Click on the buttons on the left and ri... Read more
Unity crashes when calling NetworkTransport.Send with a connectionId lar...
How to reproduce: 1. Open attached project "case_1128967-STW-Magical-Dinosaurs_striped_2018.3.zip" and scene "LiudoMenu" 2. Enter P... Read more
Prefabs Overrides Window shows override objects with DontSave flags
How to reproduce: 1. Open user attached project "PrefabOverrides_183.zip" 2. Open "ReproScene" (in "Repro" folder) 3. Select "ReproP... Read more
[iOS] Setting Screen.autorotateToLandscapeX causes the next attempt to o...
To reproduce: 1. Download attached project "SafariView Repro.zip" and open in Unity 2. Open "SampleScene" scene 3. Build for iOS 4.... Read more
Editor hard crashes after StackOverflow Exceptions
How to reproduce: 1. Open attached project "Stack Overflow" 2. Open Assets/Scenes/Crashing/Constructor Test (enabled GameObject) sce... Read more
[RectMask2D] Object appears and disappears while moving when Animator is...
How to reproduce: 1. Open attached project 2. Open SampleScene 3. Enter Play Mode Reproducible with: 2017.4.21f1, 2018.3.7f1, 2019.... Read more
Previous Game Object gets selected when right-clicking on different Game...
To reproduce: 1. Open up the attached project ("1129995_repro_project.zip") 2. Open up scene "SampleScene" 3. Go to Hierarchy 4. Try... Read more
Unable to remove deleted Terrain layers
Steps to reproduce: 1. Open a new project and create a Terrain 2. Create a couple of Terrain Layers in Terrain Inspector window 3. D... Read more
[iOS] Mesh memory usage increase from 2018.2 to 2018.3 and forward
To reproduce: 1. Open users attached project "MeshCompression 2018.2.20.zip" 2. In Player Settings make sure Vertex Compression is e... Read more
[Scripting] Define Constraints are available for Native Plugins even tho...
Define Constraints should only be visible for Managed Plugins, not Native ones, but they are still visible/available in the Inspecto... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box