Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2020.3
2020.3.19f1
Issue ID
1400352
Regression
No
[iOS] Second ViewController renders beneath Unity ViewController if Portrait orientation is disabled in Player Settings
How to reproduce:
1. Open and build the attached project ("1133418 - UIHeirarchy Issue.zip", ensure Portrait and Portrait Upside Down in Player Settings are unchecked)
2. In the resulting Xcode project, add the attached files "SecondViewController.m" and "SecondViewController.h"
3. In the resulting Xcode project, replace "UnityAppController+ViewHandling.mm" with the attached version of this file
4. Deploy to device and observe
Expected result: Second view controller renders over Unity view (Portrait orientation should not affect it)
Actual result: Second view controller renders below Unity view
Reproducible with: 2020.3.19f1
Reproducible on:
iPhone 8 Plus (iOS 14.4.2)
iPhone 13 mini (iOS 15)
Note:
- Could not test on latest 2019.4, 2020.3 or 2021.2, 2022.1, 2022.2 versions due to differences in generated classes in Xcode ("undeclared identifiers for ‘_viewControllerForOrientation’" and other errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a14