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[New scripting runtime] Microsoft.CodeAnalysis.Workspaces.dll crashed Ed...
While verifying case 846041, encountered this related issue. If a project has Microsoft.CodeAnalysis.Workspaces.dll, Editor would c... Read more
Can't start Record Mode or Preview on any Animation, if "Playable Direct...
To reproduce: 1. Open attached project "TimelineKilling.zip". 2. Open "Test" scene. 3. Select Sphere in hierarchy. Open animation wi... Read more
NullReferenceException error appears after undoing deletion of object wh...
To reproduce: 1. Create new project. 2. In hierarchy create Cube. (or any other object) 3. Add "Playable Director" component. 4. Ope... Read more
[Standard Assets] Refraction in single pass stereo rendering inconsisten...
Refraction through a semi transparent shader is inconsistent between eyes in single pass rendering mode. One eye seems to be refrac... Read more
[Regression] Audio Reverb filter ignores Decay Time property and cuts of...
Steps to reproduce: 1. Open attached project 2. Open "reverbfilter" scene 3. Select "GameObject" and disable "Clock" script 4. Press... Read more
Crash in CameraStackRenderingState::ReleaseResources when zooming in
Reproduction steps: 1. Create new project 2. Open scene view 3. Enable 2D mode 4. Zoom in with a mouse wheel (might take a while) ... Read more
[Linear] Then color set to material, brighter color appears in Game Window
How to reproduce: 1. Download attached project file and open "Bug" scene 2. Select the Main Camera in Hierarchy window 3. In Inspect... Read more
ParticleSystem glitching/stretching in the build when enabling/disabling...
Steps to reproduce: 1. Open user attached project (particleGlitches) 2. Build and run the game on PC or Mac platform 3. Notice the g... Read more
[.Net 4.6] Expression body definition doesn't work in get/set statements
Reproduction steps: 1. Open attached project 2. See the error in console windows Reproduced on: 2017.1.0a6, 2017.1.0f3, 2017.2.0b4 ... Read more
Title of the build window on PC, Mac & Linux Standalone is "Build Facebo...
Reproduction steps: 1. Create/Open a Unity project 2. Go to build settings 3. Set target platform to PC, Mac & Linux Standalone 4. C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException