Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.8f1
Issue ID
1082074
Regression
No
LayoutGroup stops multiple Canvases from rendering at the same time
How to reproduce:
1. Open the user-submitted project and open the "SampleScene"
2. Disable the "Panel" object under GameUI -> Canvas -> Bottom Canvas
3. Enable the "Image" object under GameUI -> Canvas -> Top Canvas
4. Re-enable the "Panel" object again
Expected result: both canvas objects are visible
Actual result: the "Panel" object is invisible
Reproduced in: 2019.1.0a1, 2018.3.0b2, 2018.2.9f1, 2018.1.9f2, 2017.4.11f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Resolution Note (2019.2.X):
low priority and minor or cosmetic issues. likely won't fix.