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Editor crashes at GfxDeviceD3D12::BuildTopLevelAccelerationStructure aft...
Steps to reproduce:1. Create new HDRP project and enable DXR2. Add Global Illumination Volume (or download 1199093_repro.zip)3. Chan... Read more
Modifying prefab loaded from AssetBundle prevents unloaded assets being ...
How to reproduce:1. Open tester-attached project (AssetBundleRepro), SampleScene2. Enter Play Mode3. Open the Profiler window and se... Read more
[macOS] MonoDevelop is not compatible with macOS Catalina
How to reproduce:1. Create a new project2. Go to Unity > Preferences > External Tools3. Set External Script Editor to MonoDeve... Read more
[Input System] # key is named 'backslash' in the Input Debug for keyboard
key is named 'backslash' in the Input Debug for keyboard. 1. Create a new project.2. Install the 'Input System' package through Pack... Read more
[InputSystem][Windows] Mouse events are rejected
Repro:1. Open input debugger.2. Under "Options", click "Enable Event Diagnostics"3. Move mouse around4. Observe "'STAT' input event ... Read more
3D object loses its Shader in the build when there is a Local keyword in...
Steps to reproduce:1. Open User's attached project "ShaderFeatureLocalStrippingIssue-2019.3.zip"2. Open SampleScene3. Enter Play mod... Read more
ScriptUpdater causes a recursion error with certain scripts
In some scenarios ApiUpdater incorrectly reports a recursion error.The most common case happens after editing/saving an script that ... Read more
ArgumentOutOfRangeException error is thrown and Snapshot import freezes ...
How to reproduce:1. Open the attached project "case_1187886-Project.zip"2. Open the Memory Profiler Window (Window->Analysis->... Read more
Tooltip typo on "highligt" word in Radius parameter for Spot and Point l...
Overlay the mouse on the radius parameters (in shape options) in a point or spot light to see the typo. Read more
You can build the project for unsupported Color Space for Windows MR
You can build the project for unsupported Color Space for Windows MR To reproduce:1. Create a new project for Windows MR2. Check tha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
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- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes