Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2018.3.0b1
Issue ID
1082049
Regression
No
Multiple typos in method description when using PrefabUtility: "childen" etc
How to reproduce:
1. Open or create a new Unity project
2. Import the attached script "PrefabUtility" and open it with Visual Studio
3. Right click on the method "PrefabUtility.SaveAsPrefabAssetAndConnect" and then click "Go to definition"
4. Click the plus which is left of the method to show the description
Expected result: Method description is clean and understandable
Actual result: Multiple typos ("childen", "same make") and make the method hard to understand
Reproducible in: 2018.3.0b2, 2019.1.0a1
Method was introduced in 2018.3
Note: Most likely, the word "time" is missing in the second typo, between "same" and "make".
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
Add comment