Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
7.1.3
Issue ID
1196581
Regression
No
[Output] Outputs with non-opaque blend modes converted to lit sphere or lit cube outputs don't render
Repro steps:
1. Create a default new VFX
2. Right click and convert its Quad output (by default set to Alpha) to a Lit Sphere output
3. Observe how the particles are not rendering.
Note:
- Happens if an output has any non-opaque blend mode
- Repros with Lit Sphere and Lit Cube. Regular Cube output works fine.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
This is a duplicate of issue #1118812