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Under Consideration for 6000.6.X

Votes

0

Found in

6000.0.70f1

6000.3.11f1

6000.4.0b12

6000.5.0a8

6000.6.0a1

Issue ID

UUM-136447

Regression

No

“Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields

3D Physics

-

Reproduction steps:
1. Create a new project
2. Create any 3D GameObject (e.g. GameObject > 3D Object > Cube)
3. Select newly created GameObject
4. Enter “Infinity” value into any of the Collider Component fields

Actual result: “Invalid AABB aabb” error is thrown and “Infinity” value remains in the field
Expected result: No errors or warnings are thrown and “Infinity” value is removed

Reproducible with: 6000.0.70f1, 6000.3.11f1, 6000.4.0b12, 6000.5.0a8

Reproduced on: Ubuntu 24.04, macOS Sequoia 26.2 (M4)

Note:
Full error:
{code:java}
Invalid AABB aabb
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditorInternal.InternalEditorUtility:CalculateSelectionBounds (bool,bool,bool)
UnityEditorInternal.InternalEditorUtility:CalculateSelectionBounds (bool,bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/InternalEditorUtility.bindings.cs:716)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) {code}
Additional error is thrown in Box Collider:
{code:java}
boxCollider.pos assign attempt for 'Cube' is not valid. Input pos is { Infinity, 0.000000, 0.000000 }.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) {code}
Additional error is thrown in Sphere Collider:
{code:java}
sphereCollider.center assign attempt for 'GameObject' is not valid. Input center is { 0.000000, Infinity, 0.000000 }.
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler (){code}

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