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Fixed in 2020.1

Votes

0

Found in

2019.2.0a6

2019.2.9f1

2019.3

2020.1

Issue ID

1192834

Regression

Yes

TextAsset.bytes returns different bytes with different file extensions

Asset Import Pipeline

-

Reproduction steps:
1. Open project in "TextTest.zip"
2. In "TextAssetTest.cs" the test will compare bytes of 2 identical files (text wise) but with different extensions (".txt", ".bytes")
3. Open Test Runner window (Window -> General -> Test Runner)
4. Click "Run All"

Expected result: test will not fail
Actual result: test fails

Reproducible with: 2019.2.12f1, 2019.3.0b10, 2020.1a12
Not reproducible with: 2017.4.33f1, 2018.4.12f1, 2019.2.0a5

Notes:
1. TextAsset.bytes documentation implies that for getting bytes of a file, it needs to have the extension ".bytes". Even though documentation is the same for all versions, the behavior is different
2. Only some characters in files cause the issue, such as 'š', 'ž', for example. Otherwise, test results with .txt and .bytes extensions will be the same
3. Test is defined in "TextTestAsset.cs"

  1. Response avatar

    Resolution Note (fix version 2020.1):

    https://docs.unity3d.com/ScriptReference/TextAsset-bytes.html

    In order to get actual bytes from file, .bytes extension must be used.
    If different extension is used, returned bytes are received from TextAsset.text string value by decoding it to UTF8 format
    Fixed in 2020.1.0a17

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