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Frame debugger can't be attached to player with graphics jobs enabled
To reproduce:1. Create new project2. Enable Graphics Jobs in player settings4. Build and run development build5. Open Frame Debugger... Read more
[Android] Textures become black in the build
To reproduce: 1. Open the project, attached by the user (knight_j3_render_bug.zip)2. Build and run the project for Android3. On the ... Read more
[Windows] The Editor crashes without a stack trace when entering Play mo...
To reproduce: 1. Open the project, attached by the tester (link in the edit)2. Enter Play mode Expected: the Editor doesn't crash Re... Read more
[IL2CPP] WeakReference causes memory leak in .NET 3.5 builds
Steps to reproduce:1. Open user attached project2. Build and Run IL2CPP .NET 3.5 build on your device3. Tap "Test 1" and notice Mono... Read more
Error appears when calling Texture2D.SetPixels32() with a texture that h...
Reproduction steps:1. Open the attached project "2018BugReport.zip";2. Open the TestScene;3. Enter a play mode. Expected results: Th... Read more
[Anima2D] - Project does not open correctly
Anima2D project no longer opens correctly in 2018.2.0a1. The project was last updated in 2018.1.0f2. Steps to reprocuce. - Open the ... Read more
Dragging the scene into the hierarchy crashes the Editor in BakeJobAddIn...
To reproduce: 1. Open the project, attached by the user (RPG.zip)2. Drag the Assets/3rdPerson+Fly/Scenes/3rdPerson+Fly scene to the ... Read more
FontData alignment attribute cannot be set when using Scriptable Object ...
To reproduce:1. Open project2. Click RMB in the project view, select Create-> Scriptable Object Text3. Click on a created Scripta... Read more
"Base Terrain" and "Tree & Detail Objects" settings do not synchronize o...
"Base Terrain" and "Tree & Detail Objects" settings do not sync on another terrain using the same terrain data in the same scene... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used