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[PLM] Baking stalls at WritingLightingDataAsset when baking the scene wi...
See card: https://favro.com/organization/c564ede4ed3337f7b17986b6/c49f564b3ca1630d4475d838?card=Uni-56056 for clarity Steps to repr... Read more
[macOS] Unity opens up on primary monitor when moved and maximized on se...
While using a dual monitor setup, unity opens up on the primary monitor when moved and maximized on the secondary monitor or vice ve... Read more
The project can't be compiled because Library targeting .NET Standard 2....
To reproduce: 1. Download attached project "excel-test.zip" and open in Unity 2. Observe Console and you should see two errors: "A... Read more
[Shape] Can't use a static Mesh Renderer for an emission shape
Repro steps: 1. Open SampleScene from the attached project. 2. Preview the particle system in the scene view and observe the partic... Read more
Scroll bar distorts in the audio mixer when shrinked vertically
Steps To Reproduce: 1. Create a project. 2. Windows -> Audio -> Audio Mixer 3. Click on the '+' icon to create an audio mixer. 4. S... Read more
Button On Click object selection window is displayed incorrectly and con...
How to reproduce: 1. Download and open attached project "UnitySiege" 2. Open Scene "Builder" 3. Select "BuildCastle" button under UI... Read more
[Mac] Build using Metal API throws error and doesn't work with multiple ...
Steps to reproduce: 1. Open user-submitted project "Stop Motion Station.zip" 2. Go to Player Settings and make sure that Metal is se... Read more
Breakpoints are ignored in VS Code if you first start debugging in VS Co...
To reproduce: 1. Open the attached project (CyberSidescrollerRefactored.zip) 2. Open the TestItems scene 3. In VS Code, add a break... Read more
Searching in Project view has a delay
To reproduce: 1. Open a new project 2. Create some assets in the project 3. Try searching for one of the assets 4. Observe how the ... Read more
[Android/iOS]SystemInfo.graphicsDeviceID and graphicsDeviceVendorID retu...
How to reproduce: 1. Open attached "ReproId" project 2. Build&Run project on Android/iOS and observe the values returned by SystemIn... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL