Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
2017.1.0b9
Issue ID
919048
Regression
Yes
Unity crashes when opening project (from 5.3.5f1) for the first time on 2017.1.0b9 and up
Reproduction steps:
1. Open project attached.
Expected result: Project opens.
Actual result: Editor crashes.
Reproduced on: 2017.1.0b9, 2017.2.0a1, 2017.2.0a3.
Works fine on: 2017.1.0b8.
========== OUTPUTING STACK TRACE ==================
0x0000000140DE74EF (Unity) GfxDevice::SetRenderTargets
0x0000000140EC97B6 (Unity) GraphicsHelper::SetRenderTargets
0x0000000140E274A4 (Unity) GfxDeviceD3D11Base::GrabIntoRenderTexture
0x0000000140E99023 (Unity) GfxDeviceWorker::RunCommand
0x0000000140E9DEAF (Unity) GfxDeviceWorker::Run
0x0000000140E7DBE0 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
0x000000014159D8CC (Unity) Thread::RunThreadWrapper
0x00007FF9FB4B2774 (KERNEL32) BaseThreadInitThunk
0x00007FF9FC010D61 (ntdll) RtlUserThreadStart
========== END OF STACKTRACE ===========
------------------------------------------------------
Fixed in 2017.1.0f1, 2017.2.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment