Search Issue Tracker
Using uGUI label's pixel perfect and resizing causes the text to disappear
To reproduce:1. Create a new project2. Add a new uGui label3. Press "Pixel Perfect"4. Change the size delta x to a negative value - ... Read more
undo cannot undo the creation of uGUI objects
To reproduce:1. Create a new project2. Create a cube in the scene3. Create a uGUI label (this will automatically create a 2D Canvas)... Read more
uGUI labels position and pivot control gizmos are visible at strange angles
1. Create new project2. Create a uGUI label.3. Select the label4. Position the camera so it's looking with a top down corner perspec... Read more
uGUI label's "Pixel Perfect" causes the text to blur out
To reproduce:1. Create a new project2. Create a uGUI label3. Press "Pixel Perfect" twice - the text gets blurry in the game view aft... Read more
Tooltip appears on the wrong monitor
To reproduce (at least two monitors required):1. Switch the monitor mode to duplicate the display2. Open Unity and create a new proj... Read more
Unity documentation manual is missing
To reproduce:1. Open Unity manual through editor interfaceExpected result: Manual opensActual result: There's no manual Read more
High light goes over the multiline text field borders on component
Blue high light expands the multiline text field borders - please see attached screen shot for details. To reproduce:- Open attached... Read more
Multiple text field changes to single text field
If user adds a script to the component, the large text field disappears and becomes small - please see attached video. There are two... Read more
Debug.DrawLine doesn't erase drawn lines when moved while Tools.current ...
To reproduce:1. Open attached project2. Open "mainScene". It contains an object with an editor script that draws a line from Vector3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mono_log_write_logfile when more than one copy of bee_backend is running
- NativeList<T>.ParallelWriter.AddNoResize() causes memory corruption when used in a [BurstCompile] IJobParallelFor on Web builds
- Realtime reflection probe changes light strength when removing light sources using URP WebGL
- Objects near the screen edge are not culled when using GPU Occlusion Culling
- InvalidCastException is thrown when hovering over a Tilemap with a saved Random Brush pick containing empty cells