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Fixed

Fixed in 6000.0.36f1, 6000.1.0b3, 7000.0.0a28

Votes

2

Found in

6000.0.33f1

6000.1.0a9

7000.0.0a17

Issue ID

UUM-91854

Regression

No

Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on

-

How to reproduce:
1. Open the attached “IN-91331.zip” project
2. Open the “Scene_Title”
3. Enter Play Mode
4. Press the “Button” Button in the Game View
5. Open the Scene View
6. Navigate around the Scene and Observe the Lighting/Materials

Expected result: Lighting is generated and applied to materials/surfaces without issues
Actual result: Visible Lighting/Graphical issues

Reproducible with: 6000.0.33f1
Couldn’t test with: 2021.3.47f1, 2022.3.55f1, 6000.1.0b1 (un-fixable missing Prefab errors)

Reproducible on: macOS 15.1.1 (Intel), Windows 11

Notes:
- Reproducible in Standalone Player
- Turning off the “GPU Resident Drawer” in the “PC_RP Asset” file fixes the issue
- Issue is not reproducible when directly opening the affected Scene
- Upgrading or downgrading the project into a different Stream, causes errors to appear regarding missing assets, preventing verification of a reproduction

  1. Resolution Note (fix version 7000.0.0a28):

    Fixed incorrect lightmap textures bound to objects after additively loading or unloading scenes in the case of objects rendered through the GPU Resident Drawer.

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