Search Issue Tracker
Fixed
Fixed in 6000.0.36f1, 6000.1.0b3, 7000.0.0a28
Votes
2
Found in
6000.0.33f1
6000.1.0a9
Issue ID
UUM-91854
Regression
No
Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
How to reproduce:
1. Open the attached “IN-91331.zip” project
2. Open the “Scene_Title”
3. Enter Play Mode
4. Press the “Button” Button in the Game View
5. Open the Scene View
6. Navigate around the Scene and Observe the Lighting/Materials
Expected result: Lighting is generated and applied to materials/surfaces without issues
Actual result: Visible Lighting/Graphical issues
Reproducible with: 6000.0.33f1
Couldn’t test with: 2021.3.47f1, 2022.3.55f1, 6000.1.0b1 (un-fixable missing Prefab errors)
Reproducible on: macOS 15.1.1 (Intel), Windows 11
Notes:
- Reproducible in Standalone Player
- Turning off the “GPU Resident Drawer” in the “PC_RP Asset” file fixes the issue
- Issue is not reproducible when directly opening the affected Scene
- Upgrading or downgrading the project into a different Stream, causes errors to appear regarding missing assets, preventing verification of a reproduction
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Video preview in the Inspector freezes shortly after the first play and does not recover until paused and replayed
- MSB3277 conflicts between different versions of "System.Numerics.Vectors" when using DotNet 11.0
- "Cannot create Settings Providers for: CreateAllChildSettingsProviders" error is thrown in the Console after fixing PolySpatial visionOS package validation error after installing XR Interaction Toolkit VisionOS Sample
- "Unable to find style 'VideoClipImporterLabel' in skin 'GameSkin' " warning thrown when converting the Video Clip Inspector to a floating window in Play mode
- Unclear "Failed to start primary listening socket" error when launching the Multiplayer Play Mode second player and many Unity instances are running
Resolution Note (fix version 7000.0.0a28):
Fixed incorrect lightmap textures bound to objects after additively loading or unloading scenes in the case of objects rendered through the GPU Resident Drawer.