Search Issue Tracker
Fixed
Votes
0
Found in
6000.0.33f1
6000.1.0b1
Issue ID
UUM-91860
Regression
Yes
Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
Reproduction steps:
1. Open the attached “Test.zip” project
2. Open the “Test” Scene
3. Enter the Play mode
4. Click on the “Switch Mask Interaction” button on the left side
5. Click on the “Switch Mask Interaction” button on the right side
6. Click on the “Change Image” button on the left side
7. Click on the “Change Image” button on the right side
8. Repeat 6th and 7th steps
9. Observe the Game view
Expected result: Both images are the “image-5” Sprite (clover symbol)
Actual result: Both images are the “image-1” Sprite (fire symbol)
Reproducible with: 6000.0.32f1, 6000.0.33f1, 6000.1.0b1
Not reproducible with: 2021.3.47f1, 2022.3.55f1, 6000.0.31f1
Reproducible on: Windows 11
Not reproducible on: no other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-92310