Search Issue Tracker
By Design
Votes
0
Found in
2017.1.0b9
Issue ID
918990
Regression
No
Inconsistent behavior when adding identically-named sprites to Sprite Atlas
To reproduce:
1. Open user's attached project, in Project window, select sprite atlas MYATLAS
2. While MYATLAS selected, drag Tree sprite from Project window onto MYATLAS Objects for Packing area (in Inspector window)
3. Repeat step number 2, check Inspector window's debug mode - second sprite is not added to array
4. Add Tree sprite (located in New Folder in Project window) to MYATLAS, check Inspector window's debug mode - sprite is added to array
Expected: sprites with identical names are not added to Atlas under any circumstances
Actual: sprites with identical names are added to Atlas as long as they're not in a same folder
Reproduced in: 2017.1.0b6, 2017.1.0b9, 2017.2.0a3
Note: feature not available in earlier Unity versions
Note: since Sprite Packer has indexed sprite names (meaning they will be used as pointers to return the wanted sprite), it should not allow identical entries to a sprite array
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment